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Equipment

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Normal Stuff

Backpack

  • 0 ITEM SLOTS
  • Increases your ITEM SLOTS stat by 6.

Bag Of Marbles

  • 1 ITEM SLOT
  • An area covered in marbles must be traversed at half speed or risk (MOVE check TN 20) falling flat on your face, taking 1d2 damage, and having to spend time getting back up.

Boombox With Microphone

  • 2 ITEM SLOTS
  • Battery powered (don't worry about tracking battery life).

Box Of Nails

  • 1 ITEM SLOT
  • Contains 200 nails.

Crowbar

  • 1 ITEM SLOT
  • Can be used as a Medium Weapon

Flashlight

  • 1 ITEM SLOT
  • Lets you light up the area you're in.

Granola Bar

  • 1/2 ITEM SLOT
  • Lets you have lunch.

Hammer

  • 1/2 ITEM SLOT
  • Can be used as a Small Weapon

Keyboard That Can Be Used As A Skateboard

  • 1 ITEM SLOT
  • Increases your MOVE by 4 while riding.
  • Can still be used as a keyboard.

Badass Leather Jacket

  • 1 ITEM SLOT
  • Increases your DEFENSE by 1 while wearing.

Lighter

  • 1/2 ITEM SLOT
  • Lights fires.

Metal Chain

  • 1 ITEM SLOT
  • 15 feet long.

Power Glove

  • 1 ITEM SLOT
  • Your punches deal 1d6 damage while wearing.

Prosthetic Mask

  • 1 ITEM SLOT
  • While worn, you look entirely like someone else.

Rope

  • 1 ITEM SLOT
  • 30 feet long.

Shield

  • 1 ITEM SLOT
  • Increases your DEFENSE by 1 while holding.

Skateboard

  • 1 ITEM SLOT
  • Increases your MOVE by 4 while riding.

Spray Paint

  • 1/2 ITEM SLOT
  • Sprays a single color.
  • Can be used 10 times.

String

  • 1 ITEM SLOT
  • 10 feet long.

Suit Of Armor

  • 2 ITEM SLOTS
  • Increases your DEFENSE by 3 while wearing.
  • Did you steal this from a museum?

Telescoping Pole

  • 1 ITEM SLOT
  • Contracts and extends from 1 to 10 feet in length.

Weapons

Melee Weapons

Small Weapon

  • 1/2 ITEM SLOT
  • 1d6 damage
  • One-handed
  • Can throw to use as a ranged weapon.
  • Increases your DEFENSE by 1 while holding in your off-hand.

Medium Weapon

  • 1 ITEM SLOT
  • 1d6 damage if used one-handed
  • 1d8 damage if used two-handed
  • You cannot fight effectively while holding two medium weapons.

Large Weapon

  • 2 ITEM SLOTS
  • 1d10 damage
  • Two-handed

Katana

  • 1 ITEM SLOT
  • Works as a Medium Weapon
  • Deals an additional 1d10 damage if the attack roll is a 20 (before adding modifiers).
  • Shatters if the attack roll is a 1 (before adding modifiers).

Yo-Yo

  • 1/2 ITEM SLOT
  • Works as a Small Weapon
  • Can attack things up to 10 feet away.

Ranged Weapons

Ranged weapons never run out of "normal" ammo, but special ammunition must be tracked when used. Unless specified, the range limits on ranged weapons are greater than the visibility in the mall.

Dart Gun

  • 1 ITEM SLOT
  • 1d8 damage
  • One-handed (need off-hand to reload)
  • Have to spend a secondary action reloading after each shot.

Slingshot

  • 1 ITEM SLOT
  • 1d4 damage
  • Two-handed

Consumables

Sodas

(bottles of soda take up 1/2 an ITEM SLOT)

Coca-Cola

  • Heals any moderate injuries and refills all HP when drank.
  • Costs $2.

Crystal Pepsi

  • Turns you invisible for 10 minutes when drank.
  • Costs $3.

Level Up!

  • Increases level by one when drank.
  • Can be shared among any number of people until it goes flat.
  • Costs 4 Experience Quarters.

Red Bull

  • Negates all physical injury for one minute when drank.
  • Costs $5.

Slice

  • Removes any poisons, curses, viruses, or similar ailments when drank.
  • Costs $3.

Surge

  • Move twice as fast (take two turns in time-sensitive situations) for half a minute.
  • Costs $3.

Gumballs

To use a gumball, you must blow a bubble with it. Once the balloon pops, the gumball loses its power. Gumballs take up 1/2 an item slot.

Blue Baloon

  • You can jump 20 feet further and 10 feet higher than usual.
  • You fall slowly and land softly.

Rocket Launcher Red

  • Causes an explosion that deals 2d6 damage to anything in front of the chewer when popped (range of 10 feet).
  • Stuff on the edge of the explosion can dodge it on a target number 15 MOVE CHECK

Shieldy Green

  • The first time you'd receive harm, the balloon pops and takes the harm for you.

Yellow Lightning

  • Allows you to instantly move 20 feet in a flash of lightning when the balloon pops.

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