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Changemaker

The first website on the internet to have the URL walfalcon.neocities.org/MallRatsRules/changemaker!

You start with $7 and +1 ITEM SLOTS.

Backgrounds

  1. Hip Hopper - Start with a boombox with microphone and baggy clothes.
  2. Crust Punk - Start with an acoustic guitar (Medium Weapon) and filthy clothes.
  3. Cellist - Start with a cello (Large Weapon) and a tuxedo.

Abilities

Level 1: The Show, Money Well Spent
Level 2: +1 ITEM SLOTS
Level 3: Aggressive Panhandling
Level 4: +1 ITEM SLOTS
Level 5: Getting High
Level 6: +1 ITEM SLOTS
Level 7: Da Bomb (It's You)

1: The Show

Every time you earn a reward by completing a request, you gain $2. You gain an additional $2 if you were unnecessarily stylish and flashy while completing the request.

1: Money Well Spent

At any time, you may spend $3 to buy a health potion or a bomb. If you buy a health potion, you immediately consume it and heal 6 HP. If you buy a bomb, it will explode at the end of your next turn positioned wherever you were when you purchased it. It deals 3d6 damage to anything within 5 feet.

In time sensitive situations, this is a secondary action.

3: Aggressive Panhandling

In a fight, you may ask your opponents for money. For each enemy within melee range of you, you gain $2. This is a primary action.

5: Getting High

You may buy balloons for $3. Until the end of your next turn, you fall only when you want to and can walk on air.

7: Da Bomb (It's You)

You no longer take damage from bombs you purchase and may choose to have them detonate immediately.

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