You start with a NERF Sharpshooter (Dart Gun), three bottles of soda (please don't pick Level Up! as your starting soda), and +1 ATTACK.
Backgrounds
- Drifter from the House of Lung - Start with a bag of 20 dice (1 item slot), a duster coat, and a Stetson.
- Stray from Mission Santa Qilin - Start with a lasso (1 item slot), a poncho, and a sombrero.
- Deserter from Fort Zhuque - Start with a deck of cards (1/2 an item slot), a uniform, and a peaked cap.
Abilities
Level 1: Lizard Drops Its Tail, The Twin River Dances
Level 2: +1 ATTACK
Level 3: Lung Brings Rain
Level 4: +1 ATTACK
Level 5: Zhuque Quenches Her Thirst, Qilin Treads On Clouds
Level 6: +1 ATTACK
Level 7: Lung Brings Rain: Act 2
1: Lizard Drops Its Tail
When someone hits you with an attack and you’re wearing a hat, you can instead choose to have the attack hit your hat, knocking the hat off your head but reducing damage by 12. Roll a d8. On a 1 the hat is ruined, and you must repair it or find a new hat before using this ability again.
1: The Twin River Dances
If you successfully challenge an opponent in a one-on-one duel - either formally or informally - whoever hits first deals triple damage. They deal quadruple damage instead if there’s a suitable pause with dramatic music before weapons are drawn.
3: Lung Brings Rain
You can attack 1 additional time each turn. Also if the weapon takes time to reload between attacks, you do that after all your attacks and only as if you needed to reload once.
5: Zhuque Quenches Her Thirst
When you drink a soda, you gain 2d6 Liquid Courage Points in addition to any other effects. Any damage you take is first dealt to your Liquid Courage Points. While you have Liquid Courage Points, any roll of 1 on a CHECK causes a Critical Fumble with Negative Consequences.
5: Qilin Treads On Clouds
You can jump a distance of 30 feet lengthwise and 15 feet up, without straining. You never lose your balance unless struck with great force.
7: Lung Brings Rain: Act 2
You can attack 1 additional time each turn.
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